Apparel Design And Sourcing (Practical)

Paper Code: 
GPM 226
Credits: 
06
Contact Hours: 
90.00
Max. Marks: 
100.00
Objective: 
  1. To enhance the creative skills in  sketching and rendering for designing garments
  2. Introduce the concept of spec sheets and source fabric accordingly

Content

  • Illustrating garment details
08 hrs
  • Drawing of working sketches
12 hrs
  • Drawing in various media and rendering
10 hrs
  • Media – Pencils, water colors and pens
  • Rendering of various textures using suitable medium – print, woven, knits and laces
  • Developing theme and design concept through application of elements and principles of design
12 hrs
  • Style reading for various types of garments
10 hrs
  • Drawing of spec sheets specifying
18 hrs

Style identification
Sketch/ photograph
Size
Color ways
Fabric swatch & trim
Construction details: seams, stitches, stitches per inch, placement of labels, pocket, etc
Suggested sequence of manufacturing operations
Additional information: care label, brand name, etc

  • Introduction to digital sketching – Corel draw, Adobe Photoshop
10 hrs
  • Market survey and collection of varieties of fabrics for exports   
10 hrs

 

Essential Readings: 
  1. Ireland., Fashion Design Drawing and Presentation, BT Batsford, London.2000
  2. Mckelvey, K., Fashion Source Book, Blackwell Science Ltd., 1996
References: 
  1. Ireland, Patrick John., Fashion Design Illustration: Men, BT Batsford, London.1996
  2. Abling. Bina., Advance Fashion Sketch Book, Fairchild Publications, New York.2005
  3. Tate, S.L., (1987). The Complete Book of Fashion Illustration, Harper R. Row, New York.
  4. Seama., Julian, Professional Fashion Illustration, B.T. Batsford Ltd.,  London